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Steeelshark

41 Game Reviews

16 w/ Responses

The game looks decent but it would look much better if the buttons were custom instead of the default and if you mixed up the font style. For the actual games themselves, I will review all of them and give you feedback.

Madness zombie survival: Lacks variety. The same zombies come at you and their spawn rate increases over time. No powerups, no different zombies, it gets boring very quick. I would recommend adding powerups, make some different zombie types and instead of making the background changeable by the player make it automatically change when you get to a certain score threshold. (especially since later on its practically impossible to change it without dying anyway.)

Madness arena: Easily the best of the bunch. Sadly it also gets very boring very fast. The lack of a goal made me lose interest in about two minutes and the enemies all feel the same and do not make you change your playstyle whatsoever to defeat them.

Hominid homicide: kept me entertained for the longest time (5 minutes) but its also a little bland. some more enemies would be cool. You should nerf abducting because its op and makes you practically invincible.

Rammy's run is the worst out of the singleplayer games. It is slow, and boring. The reason games like flappy bird were so popular is because they started out very hard and got even harder which made you wanna keep trying to get a new high score. In this case it starts easy and barely gets harder.

I could never find anyone to play the multiplayer games with so I cannot provide any feedback for those.

The cinema is okay. Not much to say about it.

So is the claw machine, nothing to say there.

Same with coin pusher and double or nothing. Though I do kind of wish there were more original games I am satisfied with the amount that are currently in the game.

That is all I have to say. Thank you.

EDIT: On the madness arena part where you said you might add bosses, I think an easier and more effective way to do this is change the way you defeat some base enemies. Such as make some more powerful enemies have these helmets that you need to shoot off before you can damage their head, or make flying enemies that drop slowly moving projectiles from above. It would make the player need to scan the crowd of enemies to quickly make a strategy on how to deal with them rather than holding down left click and hoping for the best.

larrynachos responds:

Fantastic review! I agree with most of your points!

Madness Zombie Survival is pretty lame, it's supposed to emulate the feel of a shooter arcade cabinet but yeah it lacks variety. I hope to replace it with something better in the near future!

Madness Arena is my favorite, and definitely one of the more solid experiences. I thought giving the enemies different guns might shake things up, but I see I was wrong. Perhaps some bosses are necessary?

Hominid Homicide was one of the first minigames I made that actually was kinda fun. I recently made it a little more difficult, and I hope to add some more enemies in the future!

Rammy's Run sucks lol, it's gonna get demoted to mini-minigame when the My Pet minigame comes out. I should have the speed ramp up way faster.

I'm releasing a new update tonight with a basketball minigame! Should be pretty entertaining :)

Thanks again for the feedback, it helps me keep improving the game! Hope I can snag those last two stars from you in the future!

Pretty bad. The attacks are extremely repetitive and it gets boring real quick.
not to mention you don't even have close to enough health and there's no feedback when you get hit. The arrow keys also scroll the page.

Man I really wanted to like this. The art is great and so is the music but the gameplay really drags down the whole experience for me. I got to another campsite and slept there yet when I died I was brought back to the original. I think the combat would be more bearable if you didn't have to start from the beginning every time you died, especially with no leveling system.
Also I find it kind of unfair that some enemies have a goo bonus every turn. I would recommend making them have a goo pool just as the player does. Overall: Nice game, Love the graphics, music and writing, but the actual battles aren't great.

It's ok i guess. the base mechanics were pretty good but it wasn't all that fun to play especially since there wasn't really any new enemy types introduced past the first level. Also the last part of the last level is way too tricky, i got the hearts to appear on the blue character that appears in the middle but i died a second later and so it didn't count. After that i just gave up.

nice little fun game. The graphics could use some spicing up but I overall enjoyed it

I mean, I laughed...

I can see effort but overall the boss patterns are too predictable, the game is pretty easy, the graphics arent very good, and I wish the variables for player and boss hp werent always there lol. But besides that its not too bad. Sorry for only two stars but I feel like there could def. be improvment. Plus you can just beat the purple stick by camping in the right corner and keep attacking him.

Jaythan221 responds:

This is very understandable critism, thanks man.

This game is very nice! the artwork is cute, the music is good, overall had a good (although short) time playing this game.

lol this is great the message "sorry you are dead" cracked me up. :D

flashmakeit responds:

Thanks for playing my game Steeelshark

Ok. Thisgame IS bad, but it could be better with some improvments. First, the movement is awful. It would be MUCH better if you made it so you only move one square at a time, I keep hitting the wall by mistake, alsoI like how to must dodge the ghosts. But instead of them randomly appearing, make it so random sqaures start flashing red and then turn red and if you wre standing on that cube while it is red you die. Also the art is bad. Also whats up with the "I see you." at the bottom. It's just kinda weird.

r

In my house, probably.

Joined on 1/14/18

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